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So how can the Music Trackers help you to create top techno?


Early techno music composing using Trackers started with Soundtracker / Noisetracker on the Atari ST and the old Amiga A500, created by Karsten Obarski, it was revolutionary.

Using the Amiga as an example, it used 4 channels of sound- 2 for left, 2 for right, and the use of samples with the Amiga chip system catapulted these tracks into the space!

Mainly used for game music, the trackers became an underground hit. Demo groups would utilise the Amiga power and create artistic demonstrations, using a coder, an artist and a musician, and spread them via disk. Soundtracker became Protracker.

Music was saved as a module in the early trackers, or .mod, and modules became swapped, and musicians became small celebrities. Disk magazines were made to highlight the growing Scene. The magazines were spread, and kept everyone in and out of Sceneland up-to-date with what was going on. What happened then was people started to "rip" the music from demos and start collections, or even rip the sounds out from these songs. To "stop" this from happening, the coders made players for the music that were hard to rip...but this made the tracks even more needed :)

The growth of the demo scene prompted more coders to act upon this craze. Some coders decided to add more channels, by splitting the four we have already. The "normal" four channel trackers became 8 or even 16 channels. These were things like TMFX and Octamed. TMFX became 4 letters that would be glued to one computer game- Turrican. So now we have quite a few music programes, with different file extensions, .TMFX, .med, .mod etc.

The Amiga was King for music, and it showed in its games. Click here to find out and download the best amiga game music.

Anyway, the Scene, as it was called, became very large. Encompassing the globe- from USA, UK to Mainland Europe, The East and Australia, demo houses would sell the disks, magazines would review the best demos. The sceners became extremely talented, and a lot were head hunted to make games. Core design (Martin Iveson- Nuke/ Spaceman), Digital illusions (Blaser), Blood House software are just scraping the surface when you name sceners who then went on to make games. A vast majority of Console and Computer games now use sceners of past and present.

Check out my Amiga demo page here.

When the Amiga faded away, the scene never died, instead the growth of the PC overlapped the reduction in demo output from the Amiga. And then spread via the Internet, very rapidly.

With the PC, different challanges occured - better sound and graphic systems, and thus the trackers and other utilities had to follow suit. They were upgraded, from 4 channels, to 32 channels and non-speaker specific.

Fasttracker, the oldest and most similar to Protracker of the Amiga (but DOS built system) has become more powerful to include most things that a scener would need when they were making music on a minimalist set-up.

The now powerful trackers are a force unto themselves when used properly. They are now very compatible, powerful, but very simplistic and, still keeping the general layout of old trackers of the past. The modules now became XM (FastTracker), S3m (ScreamTracker), or IT (Impulse Tracker) depending on what music utility you used. Fastracker uses XM- for eXtended Module. However these cool programs have the addition to save as either WAV, and MP3 (they can also import these files as well).

However, there was a problem with trackers. The problem came really from the sceners spreading. The music tracks had to be small, in the early days 90-120k was a good track. The samples were small, and of low (8bit) quality. They were small because the old disks were only 880k big, and after graphics and code, there was not much room for sound. Then small memory allowances for music tracks hindered trackers. People then thought they were just computer music creators.

Fastracker has now given way to Madtracker (which is now the oldest tracker programe) and now they have advanced. Now we can make our own techno with real quality. Nowadays a good track can easily be anywhere between 2 to 5 Mb due to quicker downloading times, and compression rates. But that black mark of "just computer music" has always stayed with the trackers, and no-one has just dared to be different. When you hear some of the music produced, it, is really good, and would easily be in competition, and totally waste some of the commercial dance tracks that I have heard. So, for the beginner a tracker is free, and is a techno music composer that can rival commercial tracks...cool!

There is no other powerful, extremely simple to use, free techno music composer that can create the sounds that is needed today. Madtracker just needs you to have a computer and the Internet.It is fantastic and very simple to launch us into techno music composing.

It is a complete myth that you can not create good quality, professional tracks with trackers. it is a myth that you can not compete with "the big boys" in music creation. No-one really knows what you write music with, and it is funny when you see that you have created the same sort of track with something that is free, rather than something that cost $250.

To show you what I mean. I have made 2 tracks that are in the top 10% of downloaded techno MP3 tracks just using Trackers and a whole host of free add ons. I believe that anyone can create music in this way, even if they have no theory or music lessons, because the trackers are so versatile. From an idea to selling a track is totally possible!

You need to forget what you have been told, or what you see in various magazines...there is a vastly cheaper, and vastly more easier way to create Techno songs. Click here to create chart worthy MP3s with trackers.